This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The left side has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
One, in the movie. The woman was completly safe from the necromorphs when she was near the marker. Yet in the game, while you're getting the marker to the escape pod, the necromorphs still attack you even though you're standing right next to it! How does that figure?
i just worked on the movie, and was only concerned about making the script work.....no one the crew had much contact with EA and how the game played. they just approved of our process every step of the way....so one has to assume that whatever we were doing worked seamlessly with what would be going on in the game.
--
AVAILABLE FOR COMMISSIONS
[link]
My DA Portfolio
[link]
--
"No prints can come from fingers, if machines become our hands." -Jack Johnson: The Horizon has been Defeated.
--
"No prints can come from fingers, if machines become our hands." -Jack Johnson: The Horizon has been Defeated.
--
Nintendo isn't a game, it's life.
One, in the movie. The woman was completly safe from the necromorphs when she was near the marker. Yet in the game, while you're getting the marker to the escape pod, the necromorphs still attack you even though you're standing right next to it! How does that figure?
--
Nintendo isn't a game, it's life.
i just worked on the movie, and was only concerned about making the script work.....no one the crew had much contact with EA and how the game played. they just approved of our process every step of the way....so one has to assume that whatever we were doing worked seamlessly with what would be going on in the game.
--
Nintendo isn't a game, it's life.
Previous Page12345...Next Page